Terziglio ( or Calabresella)  new version 3.2

 Register with credit card


Tressette for  three players

From this page you can download the english version of the game
      Download the Game    
Choose country cards


from Romagna

from Sicilia

from Brescia

from Piacenza

from Sardinia from Treviso from Trieste from Bergamo from Trento


On line Help for easy game  learning while playing

Calabresella (also known as Terziglio) is an Italian game for three players. (It can be played by four with the dealer receiving no cards for the hand.) It is closely related to the four player game Tressette. It is a point-trick game with bidding, requiring a fair amount of skill.
A 40 card pack is used, usually with the Italian suits: swords, batons, cups and coins. In each suit the cards rank as follows: 3 (highest), 2, A, King (Re), Knight (Cavallo), Jack (Fante), 7, 6, 5, 4 (lowest). The cards have point values and the object is to take tricks containing valuable cards. There is also a score for winning the last trick. The values are as follows:
Ace 1 point
3, 2,
King, Knight, Jack 1/3 point
To the last trick 1 point

The deal and the play of the cards rotates counter-clockwise throughout the game. The dealer gives out twelve cards to each player. The left-over four cards go face-down in the center of the table to form the Monte.
Starting with the player to dealer's right and proceeding counter-clockwise, each player has one chance to bid. The highest bidder will play alone against the other two players in partnership and attempt to take the majority of the points. There are three possible bids; from lowest to highest they are:
- Chiamo: the bidder calls for a card from the opponents and can exchange some cards with the Monte;
- Solo: the bidder can exchange cards with the Monte but does not call a card;
- Solissimo: the bidder neither calls a card nor exchanges cards. Each player in turn may either pass or bid. Each bid must be higher than any preceding bid:
- if someone has already bid Chiamo a subsequent player may only pass or bid Solo or Solissimo;

- if someone has bid Solo a subsequent player may only pass or bid Solissimo;
- after a bid of Solissimo, no further bids are possible.
If all three players pass then the deal rotates and a new hand is dealt.
If the bid was Chiamo, the bidder calls for a card, naming its rank and suit. This will normally be a high card which is missing from the bidder's hand, for example a three. If one of the opponents holds the called card, that player passes it, face up, to the bidder.
If the bid was Chiamo or Solo, the bidder now turns the four cards of the Monte face up for all to see. They are then added to the bidder's hand, which now contains either 16 or 17 cards.
If the bid was Chiamo and the called card was obtained, the bidder now chooses one (unwanted) card and gives it, face up, to the player who originally held the called card.
The bidder then discards any four cards face down to form a new Monte. The value of these cards will count for the winner of the last trick. All three players should now have 12 cards.
If the bid is Solissimo, the bidder is not allowed to use the Monte. In a normal Solissimo, no one sees the Monte cards until they are won by the winner of the last trick at the end of the play.
The player to the right of the dealer leads to the first trick, unless the bid was Solissimo, in which case the bidder leads. Play to the trick is counter-clockwise and the player playing the highest card of the suit led wins the trick and leads to the next trick. There are no trumps.
After the tricks have all been played, the winner of the last trick claims the Monte, and the bidder and opponents total their points. To win the hand, the bidder must have a majority of the points, that is at least 6 whole points. In this case the bidder receives an amount from each opponent depending on the bid. If the bidder fails to take 6 points, the bidder must pay the same amount to each opponent. The amounts won or lost for the different bids are as follows:
Chiamo    1
Solo      2
Solissimo 4
Cappotto: if the bidder wins or loses all the tricks, the amount won or lost is doubled.